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Atlansar class

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Description

Atlansar Class Cylaurian and Union of Worlds Light missile cruiser:

Overview: Using the Cylaurian tactic of sit back and shoot the Atlansar Long range missile escort mounts a very large armament for its size. Instead of mounting large amounts of light missile launchers like the Union Dagger class does the Atlansar mounts large scale capital Phase missile launchers. Not having many of the tubes to launch it makes up for it by deploying in threes. The Atlansar is tasked with either destroying enemy escorts at long range or teaming up to destroy larger ships using their large barrages of phase missiles.


Armament: The Atlansar class mounts a main armament of 132 missile tubes studded into the hull. When fired the barrages that are unleashed have made the Cylaurians famous for their ever fondness of 'overkill by missiles'

Phase Missiles: emperormyric.deviantart.com/ar…


Defences: The Atlansar class mounts a Mark 3 Crenelated defense shield system: emperormyric.deviantart.com/ar…


It also has 1ft thick of Quantum lattice plate: emperormyric.deviantart.com/ar…


The Atlansar class also mounts a SENTINEL CIWS mounted all over the ship. This system is made up from numerous point defences consisting of small laser projectors, cascade cannons and miniature missile launchers. Together these destroy incoming missiles and fighters, on their own SENTINEL is incredibly effective with most enemies attack the Atlansar at range rather than risking their attack craft on suicidal missions.

Power plant: The Atlansar uses a TPC Zero Point Module AX-5 unit to provide overall power, this has been reverse engineered from Nakai technology and make use of their artificial pocket dimension technology. The ZPM works by making an artificial dimension and harvesting the natural vacuum energy produced in such, this is totally harmless as if the ZPM is destroyed the dimension collapses harmlessly. The energy produced is also way above other Union energy technology apart from Singularity generators which are still being understood. The Atlansar also mounts a secondary YX2 Fusion Generator as redundant in case of emergencies where the ZPM modules are taken offline, this generator while nowhere near as powerful as the ZPM modules can still power the ship although at a reduced capability.

Electronic capabilities: The Atlansar is run by 3 Mark 5 AI systems one for targeting and combat, one for background systems and one for overall control. These AI systems are semi sentient and can hack enemy ships. When a AI gets hacked it immediately either cuts the lines so the enemy cannot access or deletes itself and the intruder with it. The Atlansar is also linked to the Union computer and so can access data when needed; it also is linked to the rest of the fleet in a tight information grid.

Stealth wise the Atlansar constantly runs a very basic sensor stealth field, this field while not effecting light effects spectrum scans and conventional sensors. While not totally making the ship invisible this obscures the Atlansars form and position leading to an increased ratio of missed shots and wrong moves. A full Displacement unit can be installed for true stealth missions if needed.

Crew: The Atlansar carries 75 personel to run the ship.

Attack craft: The Atlansar dosent mount attack craft hangars and relies on other ships for attack craft cover.

Speed and engines: The Atlansar is very fast able to reach 0.7 light speed on sub light engines and also mounts a Union slipstream drive for FTL capability. Current research and development is underway so the Atlansar can be fitted with Nakai jump technology.

Atlansar, Union of Worlds and the Cylaurians belong to me :iconemperormyric:

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