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Captured Dart class

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Dart Class Captured Capitol Cruiser:

Overview: Captured or scavanged off the battle field Capitol make do with any captured ships they can find, often refitting them to fight in their own fleet. The Union Dart is no expection, and is highly prized by Capitol commanders for its superior technology and build. Because capturing Union ships is rare these Darts mostly serve as flagships and only a few turn up in any major engagments. Alas parts of the Dart may have been replaced due to damage and so its overall ability lacks due to bad Capitol technology. However Union high command has placed the destruction of any of its ships in enemy hands a priority one decision.

Armament: The Dart class mounts a ferocious armament designed for all ranges and so is a very powerful foe to contend with, the latest Mark 7 Peacekeeper class is designed to take on any threat and has emerged from the Draken war with a wealth of upgrades. Mounting 232 Mass Driver cannons all in dual retractable turret mountings over the ship this packs a fearsome punch at all ranges, supplanting this is also 6 Heavy Laser projectors 8 Dorsal Plasma cannons and 4 Phase Missile launchers. The Dart also mounts a Graviton Pulsar. This armament may have been altered due to damage and so replaced Capitol Rocket propelled cannons and missile launchers are common.

Mass Drivers: Union Mass Drivers use magnetically accelerated slugs to destroy the enemy, these slugs can either be used in one of 3 ways. The first in ultra AP round which will drive straight through most armours due to the velocity of the rounds, making ships vent into space due to thousands of rounds hitting them rapidly. The second is a less penetrative but still very high AP high EX round which explodes after penetration ripping the ship apart from the inside as used on the Draken ships. The third and final is a flak screen shell which detonates at a certain range and explodes into thousands of other bomblets which will also explode into shrapnel, this decimates fighters and ordnance at close range and some Mass Drivers on the ship are always set to this setting, when all are on this the ship is impervious to fighters thanks to the couples SENTINEL CIWS. These weapons also mount Void Cooling and Nano assemblers and so can keep up a rate of fire of around 450 rounds a minute.

Laser Projectors: These weapons are feared for their ability to drain shields quickly and surgically slice a ship apart. Using energy drawn directly from the reactors the Laser projectors are long range precision weapons used to cripple ships and down their shields. Able to project a steady beam for around 5 seconds these hard light lasers are slowly being replaced with Meson lasers in research which are even more powerful. These lasers can also be configured to fire ‘Bolts’ of light which explode violently on impact.

Plasma cannons: using Phantom technology the Plasma cannon uses linear accelerator technology to propel balls of artificial plasma at close range, these guns while close range are devastating and will destroy shields easily and melt armour. Mounted in dorsal mountings of dual gun turrets these Plasma cannons provide the Dart with its close range firepower. These guns also use Void cooling to fire around 35 shots a minute.

Phase Missiles: these missile launchers on the sides of the Dart have been recently upgraded with Phase missile technology, this works by the missile before hitting shields or armour phasing out of synch with this dimension and rematerializing inside the enemy ship causing massive damage and means the missiles can’t be defended against easily. These launchers provide extreme range fire and have Nano assemblers to eliminate the need for resupplying.

Graviton Pulsar: using an artificial singularity generator this weapon requires massive power so is only used once per battle at extreme ranges. It is a guaranteed one shot kill weapon against a ship or group of ships. Firing a singularity down a containment beam the beam is then turned off. As the singularity is free it cloaks itself instant with an event horizon creating a small and temporary black hole which will destroy the target and pull in any close by.



Defences: The Dart mounts a Mark 4 Absorption shield which runs on its own separate system so it cannot damage others through power feedback, this shield also cycles constantly through several dimensions at once in an attempt to get some protection from phasic weapons. The ship itself is constructed from a 2ft thick Quantum lattice plate with polytine linings. As well as this a thin layer of Ghostanium is available for stealth missions. Quantum lattice plate is made up from atomically bonded Quantum metal which has a density of around 3x that of any other known substance, this metal is liquid in form but when poured into molten metal of another kind and left to set it becomes virtually unbreakable. Unlike other metals Quantum has no melting point and so will not melt under fire from laser or plasma weapons; it is also highly resistant to kinetic impact damage. The hull is also equipped with Nano assembler repair systems to slowly repair the ship in combat. Parts of the hull may have been damaged and replaced with worse quality Capitol metals.

The Dart class also mounts a SENTINEL CIWS mounted all over the ship. This system is made up from numerous point defences consisting of small laser projectors, cascade cannons and miniature missile launchers. Together these destroy incoming missiles and fighters, on their own SENTINEL is incredibly effective with most enemies attack the Dart at range rather than risking their attack craft on suicidal missions. But when the Mass Drivers also switch to flak the Dart is all but invincible to attack craft.

Power plant: The Dart uses two TPC Zero Point Module AX-5 units to provide overall power, these have been reverse engineered from Nakai technology and make use of their artificial pocket dimension technology. The ZPM works by making an artificial dimension and harvesting the natural vacuum energy produced in such, this is totally harmless as if the ZPM is destroyed the dimension collapses harmlessly. The energy produced is also way above other Union energy technology apart from Singularity generators which are still being understood. The Dart also mounts 2 secondary YX2 Fusion Generators as redundant in case of emergencies where the ZPM modules are taken offline, these generators while nowhere near as powerful as the ZPM modules can still power the ship although at a reduced capability. Any captured ships which are not in working condition are fitted with Capitol Fission reactors.

Electronic capabilities: The Dart was run by 3 Mark 5 Ais Unfortunately these AI were deactivated and destroyed by Capitol and replaced by their own outdated computers. The reason being is that the Union Ais would auto trigger self destruct procedures.

Stealth wise the Dart constantly runs a very basic sensor stealth field, this field while not effecting light effects spectrum scans and conventional sensors. While not totally making the ship invisible this obscures the Darts form and position leading to an increased ratio of missed shots and wrong moves. A full Displacement unit can be installed for true stealth missions if needed.

Crew: The Dart carries 1250 personnel to run the ship and man the fighters. It also has the capability to carry up to 500 Capitol troops plus equipment and if fitted correctly can carry over 1500 men with 250 vehicles though weapon systems and such are reduced. It also has 30 comissars

Attack craft: The Dart mounts 6 launch hangars each able to contain 10 Sabre Fighters and 2 Phalanx bombers for a total of 60 fighters and 12 bombers. These have their own repair and re arm facilities and so the Dart acts as a brilliant fighter base for planeside operations or deep space patrols.

Speed and engines: The Dart is very fast able to reach 0.7 light speed on sub light engines and also mounts a Union slipstream drive for FTL capability. If the engines have been damaged they are replaced with Capitol Nuclear Ram Engines.

Capitol, the Union and the Dart belong to me :iconemperormyric:
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Comments4
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TheWornWanderer's avatar
Okay so I am interested in joining the rp and I am wondering how you created the blueprints for the ships you have here. And wouldn't mind some advice when it comes to creating one.