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Furnace Class Escort

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Furnace class Triarch Industries Escort:

 

Overview: Triarchs principle escort vessel the Furnace class is a commonly seen ship plying the stars of the Ancerious galaxy. A gunboat at heard the Furnace is designed to pump out large amounts of firepower either to cover the larger ships from smaller vessels or fighters or engage smaller craft and run escort for fast convoys. Equipped with a Triarch stealth system the Furnace class can hide itself ready to pounce on enemy supply lines or conduct flanking manoeuvres against enemy fleets.

 

Armament: The Furnace is equipped with a large array of weapon systems for a small escort, mounting 12 light missile launchers and 30 mass drivers to engage enemy units. The armament is designed to give out large amounts of fire rather than concentrate for damage.

 

Mass Drivers: Triarchs principle weapon system, the Mass Driver. Built upon Union designs as Triarch was once part of the Union, these Mass drivers are nearly the same in aspect. However Triarch Mass drivers do not have void cooling like the Union guns, but do have nano assemblers. Triarch Mass drivers trade ROF for much higher calibre and so typically are far larger than their opposites. These Mass drivers can either fire high intensity penetrator rounds, high explosive rounds, Beehive Anti attack craft rounds or saturation bombardment rounds.

Missile launchers: Triarch Industries still uses missile launchers in its arsenal and all missile launchers can fire a variety of warheads. First off nuclear munitions are available purely to bombard worlds or to destroy the enemy if their defences are down. Second are stealth warheads, armed with a powerful plasma charge these missiles when launched mask their signal completely by using the same stealth systems as Triarch uses on their tanks, meaning some smaller Triarch vessels can strike without being noticed or that surprise missiles strike are available. The third type of missile is the swarmer, these have compact plasma charges and MIRV warheads of up to 20 per missile, if this wasn’t bad enough the missile also has an active ECM suite and tricks enemy PD into thinking each missile can be a swarm of hundreds, causing enemy CIWS fire to engage ghost targets while the missile itself delivers its payload. The last is a warhead with an independently targetable laser, when fired the laser deploys and can engage up to 300 soft targets (such as other missiles and fighters) enabling the vessel to destroy vast swarms of enemy targets and aid its own CIWS.

 

Defences: The Furnace class cruiser mounts 8ft of Azanium plating extremely thick for even a ship of this class. Azanium is a synthetic metallic substance created by Triarch as a response to the Unions quantum lattice armour, while much worse at taking energy weapons fire Azanium is excellent for taking physical impact and kinetic weapon damage giving Triarch ships excellent anti kinetic defence along with their powerful shielding.

Evolving from the traditional approach of close-range shields that hug the ship and deflect kinetic directed energy attacks as well as modular shields that cover individual portions of vessels to retain redundancy, Triarch composite shields are their ships' biggest survivability multiplier. Composite shields are concentric arrangements of shielding expanding for thousands of kilometers from the ship divided into two types: refraction and reflection shields.

The outermost layers, separated by hundreds of kilometers each, act as extremely weak shields meant to let most attacks through but not without exerting a minute force upon them, altering their course by fractions of a degree without doing any major damage to the projectiles themselves or absorbing energy attacks. However, with the extreme distances involved and the numerous "nudges" that enemy projectiles receive, the extremely simple shielding becomes capable of making even extremely high-energy attacks miss the ship altogether. As they are meant to redirect rather than absorb hits, these outer "refraction shields" are very low-energy, allowing them their great size. To avoid running the risk of redirecting attacks into ships flying behind the target, the refraction shields can be adjusted to direct the attacks on a desired direction. Within the huge shroud created by the refraction shields and closer to the ships, additional layers of high-energy "reflection shields" are encased, separated from one another by a few kilometers to act as spaced armor.

Due to their efficiency and the power banks built into most Triarch ships, composite shields are also capable of being overcharged. Energy can be redirected from the ships unused weaponry and engines while outside of battle to charge up large banks of supercapacitors which, as soon as the ship enters the battlefield, will begin powering the energy in alongside the ships' reactor with stored energy. While limited in duration to the supercapacitors' charge, this overcharge allows Triarch ships to be even more heavily protected for a limited ammount of time.

 

Power plant: The Furnace class boasts 2 large cold fusion reactors, giving the ship clean energy and preventing any massive reactor critical scenario from detonating the entire ship. These are them backed up by 2 Thorium reactors for minor energy providing and no risk of radiation leaks or catastrophic reactor explosions.

 

Electronic capabilities: The Furnace mounts an advanced fire control suite capable of engaging rapid targets and multiple enemies, while carrying excellent ECM systems to try to hack enemy projectiles the Furnace excels at a protection gunboat role.

 

Stealth wise the Furnace is equipped with a Triarch ‘Phantom drive’ capable of full stealth for around a period of 5 hours before it needs to be cooled down. This drive effectively masks all emmisions from the escort and allows it to coast in to either raid enemy forces or to flank in battle scenarios. While not as advanced as the stealth from some other factions the Phantom Drive is enough to do the job to a reasonable degree.

 

Crew: The Furnace class has a crew complement of 500 with another complement of 200 marines.

 

Attack craft: The Furnace does not mount any hangar bays and such has no attack craft.

 

Speed and engines: The Furnace is a small and heavy vessel but still fast for Triarch, only able to muster 0.7 light speed it is also equipped with a Triarch slipstream FTL drive.

 

RULES FOR EXPORTS:

You may order Furnace class escorts from Triarch Industries, this doesn’t have to be fully RPed but will count as you having dealings with them etc. paying in raw materials or technology will suffice, once this is done I will note you or send you the blank copy of the Furnace so you can customise it, you MAY then re upload it and copy and paste this descript (changing whatever needs to be changed, for instance if you change the defences specify) BUT PLEASE CREDIT ME

 

I am eager to see what some of the export versions will look like, a few samples can be seen here for examples. Comment below if you would like to do this :) (Smile)

 

Furnace class and Triarch Industries belong to me :iconemperormyric:

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