EmperorMyric on DeviantArthttps://www.deviantart.com/emperormyric/art/Goliath-Mk-2-Union-Anti-Colossi-Destroyer-685875169EmperorMyric

Deviation Actions

EmperorMyric's avatar

Goliath Mk.2 Union Anti-Colossi Destroyer

By
Published:
3K Views

Description

Goliath Mk.2 Union Of Worlds Anti-Colossi Destroyer:

Overview:

With the advent of the Titan Mk.2 The Goliath was also redesigned having used the same chasis. Replacing its Laser Destroyer for something even more potent a Super Cavitating Relativistic Railgun (SCRR) capable of destroying an enemy Collossi or Super heavy unit in a single hit from many km away the Goliath Mk.2 is far more reliable. Having its origins in the Draken war to fight the huge Colossi beasts arranged against them the Goliath has always been a rare sight, and even with its new update the Goliath is rarely seen unless deployed against Colossi and super heavy vehicles. Typically deployed in a specialized squadron of 3 vehicles supported by various shield generator vehicles, stealth field vehicles and support vehicles the Goliaths then wait for their prey, destroying it in one massive salvo. Then withdrawing to a new position.


Capabilities:

Armament wise the Goliath Mk.2 is equipped with a singular Super Cavitating Relativistic Railgun (SCRR) Normally firing a Relativistic weapon inside an atmopshere leads to not only the targets destruction but also your own and everything within the continent the SCRR creates a vacuum corridor to the target mere moments before firing. Equipped with additional generators the Goliath then accelerates a metre long kinetic slug at 0.99c into the target more than enough to vaporize the entire area of the target and its surroundings. However the weapon then needs 7 minutes before the capacitors can fire again and requires the Goliath to redeploy. It is also equipped with a cupola mounted and fully controlled Cascade Cannon. These heavy gatling guns fire up to 10,000 rounds a minute and thanks to Nano assemblers and void cooling these guns can fire indefinitely to combat infantry. 

Defensive measures and armour wise the Goliath is able to withstand very heavy fire with over a few metres effective thickness in armour and multiple ADS the Goliath has to rely on the first shot as most of its prey can easily destroy it in a single shot with return fire even with its prestigious Armour. And often relies on shield vehicles nearby for additional protection.

Quantum Lattice plate is an advanced form of Union armour which incorporates a unique two way ERA defence. Using the Unions void cooling systems which link up to the armour the armour can 'absorb' energy weapons or the like and store energy in capacitors, when a kinetic target or even a bolt energy one the capacitors can empty in a 'flashfry' manoeuvre which vaporises or destabilises the incoming projectile and defending the tank. Giving an incredible defence. In worst case scenarios the tanks own fusion reactor can 'overdrive' itself to create power for a flashfry even though no energy weapons are being absorbed. This however causes the tanks reactor to drain fuel quicker than usual. As also a secondary factor the capacitors can also be released to create a form of 'plasma shield' on a limited target area, to intercept and destroy incoming projectiles while the other active armour or defences engage other targets.

Along with the Quantum Lattice plate additional armours are sandwiched between the plates constituting a multi layer defence. Behind the main armour plates lie a layer of Violar Nano Lathe which can harden with impact and disperse kinetic energy effectively, constituting the main defence against kinetic weaponry, this also gives the tank its nano repair capabilities and can passively heal damage in combat.

Frag Launchers: Studded across the hull are reactive frag launchers, working in concert with the flashfry and mainly used in place of to save energy these launchers fire of high velocity flechettes which destroy incoming rounds or missiles, or knocks them off target.

Cascade Cannons: Remotely computer targeted cascade cannons allow the Tank to engage enemy munitions before they impact the tank, firing off 50 round bursts the Cascade cannons function as CIWS for the tank and provide it with its primary active defence abilities.

Electronic abilities wise the Goliath carries a AI capable of taking over much of the tanks systems if an emergency is called for, it also allows rapid lock on full spectrum sensor suite detection and also an enemy lock warning system. This sophisticated array of electronics is now operated by the loader. The tanks crew consists of a driver, gunner, commander, electronics operator and radio officer. Together they benefit from the electronics suite and thanks to failsafe’s and firewalls ECM can be broken through or ignored all together by the tank.

 

ECM systems: The Goliath also comes with battlefield ECM systems, capable of hacking into enemy guided munitions and stopping them from locking into the tank or cutting the link so they go dud. As well as this the ECM system can screw with enemy lock on and sensor systems preventing an accurate target. In addition a laser dazzler system is installed to combat guided munitions either by destroying their guiding equipment or by dazzling their sensors so they cannot effectively target or lock on. All of which are controlled by the Goliaths on board computer.

 

Speed wise the Goliath is slow, compared to the Titan the extra weight from the gun, armour and additional reactors means it can only muster around 25mph. This tank is all terrain and can function in any warzone.


Goliath MK.2 and the Union of Worlds belong to me :iconemperormyric:
Image size
1172x396px 15.12 KB
© 2017 - 2024 EmperorMyric
Comments13
Join the community to add your comment. Already a deviant? Log In