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Hammer Class Destroyer

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Description

Hammer class Triarch Industries Destroyer:

 

Overview: A very well respected combat ship in the Ancerious galaxy, despite its small size the Hammer class is capable to go toe to toe with other races cruisers on more or less equal terms. Designed to destroy larger vessels and being a death sentence for smaller craft the Hammer is an inexpensive craft compared to the other Triarch vessels and it’s cheap and small nature give it an edge of mass deployment to aid in any war zone. When not being used to destroy enemy fleets they are commonly seen patrolling Triarch space or protecting trade routes all over the galaxy.

 

Armament: The Hammer mounts a very heavy armament for a destroyer. While having no prow mounted Proton cannon it does have 12 light missile launchers, 12 Heavy mass drivers in 4 turrets of 3, 56 mass drivers, and 4 heavy photon lances. Together they give it a serious bite to any class of ship it may be arrayed against.

 

Mass Drivers: Triarchs principle weapon system, the Mass Driver. Built upon Union designs as Triarch was once part of the Union, these Mass drivers are nearly the same in aspect. However Triarch Mass drivers do not have void cooling like the Union guns, but do have nano assemblers. Triarch Mass drivers trade ROF for much higher calibre and so typically are far larger than their opposites. These Mass drivers can either fire high intensity penetrator rounds, high explosive rounds, Beehive Anti attack craft rounds or saturation bombardment rounds.

 

Photon Lances: essentially large laser arrays each Photon lance is a large spherical lensing emplacement through which up to as many as 3000 high intensity lasers can be fired at any one time. This allows the vessel to engage vast amounts of targets either destroying large numbers of attack craft or escorts or using large beams to cut ships apart at range, while not as powerful as some of the more exotic laser weapons around it is a tried and tested weapon with excellent versatility.

 

Missile launchers: Triarch Industries still uses missile launchers in its arsenal and all missile launchers can fire a variety of warheads. First off nuclear munitions are available purely to bombard worlds or to destroy the enemy if their defences are down. Second are stealth warheads, armed with a powerful plasma charge these missiles when launched mask their signal completely by using the same stealth systems as Triarch uses on their tanks, meaning some smaller Triarch vessels can strike without being noticed or that surprise missiles strike are available. The third type of missile is the swarmer, these have compact plasma charges and MIRV warheads of up to 20 per missile, if this wasn’t bad enough the missile also has an active ECM suite and tricks enemy PD into thinking each missile can be a swarm of hundreds, causing enemy CIWS fire to engage ghost targets while the missile itself delivers its payload. The last is a warhead with an independently targetable laser, when fired the laser deploys and can engage up to 300 soft targets (such as other missiles and fighters) enabling the vessel to destroy vast swarms of enemy targets and aid its own CIWS.

 

Defences: The Hammer class cruiser mounts 10ft of Azanium plating extremely thick for even a ship of this class. Azanium is a synthetic metallic substance created by Triarch as a response to the Unions quantum lattice armour, while much worse at taking energy weapons fire Azanium is excellent for taking physical impact and kinetic weapon damage giving Triarch ships excellent anti kinetic defence along with their powerful shielding.

Evolving from the traditional approach of close-range shields that hug the ship and deflect kinetic directed energy attacks as well as modular shields that cover individual portions of vessels to retain redundancy, Triarch composite shields are their ships' biggest survivability multiplier. Composite shields are concentric arrangements of shielding expanding for thousands of kilometers from the ship divided into two types: refraction and reflection shields.

The outermost layers, separated by hundreds of kilometers each, act as extremely weak shields meant to let most attacks through but not without exerting a minute force upon them, altering their course by fractions of a degree without doing any major damage to the projectiles themselves or absorbing energy attacks. However, with the extreme distances involved and the numerous "nudges" that enemy projectiles receive, the extremely simple shielding becomes capable of making even extremely high-energy attacks miss the ship altogether. As they are meant to redirect rather than absorb hits, these outer "refraction shields" are very low-energy, allowing them their great size. To avoid running the risk of redirecting attacks into ships flying behind the target, the refraction shields can be adjusted to direct the attacks on a desired direction. Within the huge shroud created by the refraction shields and closer to the ships, additional layers of high-energy "reflection shields" are encased, separated from one another by a few kilometers to act as spaced armor.

Due to their efficiency and the power banks built into most Triarch ships, composite shields are also capable of being overcharged. Energy can be redirected from the ships unused weaponry and engines while outside of battle to charge up large banks of supercapacitors which, as soon as the ship enters the battlefield, will begin powering the energy in alongside the ships' reactor with stored energy. While limited in duration to the supercapacitors' charge, this overcharge allows Triarch ships to be even more heavily protected for a limited ammount of time.

 

Power plant: The Hammer class boasts 2 large cold fusion reactors, giving the ship clean energy and preventing any massive reactor critical scenario from detonating the entire ship. These are them backed up by 4 Thorium reactors for minor energy providing and no risk of radiation leaks or catastrophic reactor explosions.

 

Electronic capabilities: The Hammer mounts an excellent fire control and command suite, while not on par with those mounted in the Forge or Anvil the Hammer can effectively manage small patrol fleets or scouting missions. While the Hammers ECM suite is not as advanced as some of the smaller Triarch vessels it is able to hack incoming projectiles and break through into enemy systems if they have weak computer systems.

 

Stealth wise the Hammer is equipped with a Triarch ‘Phantom drive’ capable of full stealth for around a period of 5 hours before it needs to be cooled down. This drive effectively masks all emmisions from the destroyer and allows it to coast in to either raid enemy forces or to flank in battle scenarios. While not as advanced as the stealth from some other factions the Phantom Drive is enough to do the job to a reasonable degree.

 

Crew: The Hammer class has a crew complement of 6000 with another complement of 3000 marines aboard or around 1000 extra crew.

 

Attack craft: The Hammer does not mount any hangar bays and such has no attack craft.

Speed and engines: The Hammer is a reasonably fast but heavy vessel, only able to muster 0.65 light speed it is also equipped with a Triarch slipstream FTL drive.

 

RULES FOR EXPORTS:

You may order Hammer class Cruisers from Triarch Industries, this doesn’t have to be fully RPed but will count as you having dealings with them etc. paying in raw materials or technology will suffice, once this is done I will note you or send you the blank copy of the Hammer so you can customise it, you MAY then re upload it and copy and paste this descript (changing whatever needs to be changed, for instance if you change the defences specify) BUT PLEASE CREDIT ME

 

I am eager to see what some of the export versions will look like, a few samples can be seen here for examples. Comment below if you would like to do this :) (Smile)

 

Hammer class and Triarch Industries belong to me :iconemperormyric:

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