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Hydra Class Destroyer

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Description

Hydra Capitol Destroyer:

Overview: The Hydra came about due to Capitol needing a ship which could rival the Union Dart class. Due to low resources and inadequate technology they failed, but did however produce a credible threat to enemy ships. The Hydra while smaller than its nemisis is designed for close range warfare, though can also function as an ultimate sniper vessel. Due to the Tachyon Arrow centre lining the ship, the Hydra is able to engage larger ships with ease, however its defenses majorly lack due to very poor armour and shields. The Hydra is typically encountered in squadrons of 3 where one salvo of their Tachyon Arrows is enough to take down a cruisers shields and also acompanied by Icarus escorts. All in all the Hydra is a weak opponent but definitely not to be underestimated in any circumstance...

Armament: The Hydra is equipped and built around a single Tachyon Arrow, it also mounts 11 dual 480mm rocket assisted cannons for engaging enemy ships. It also mounts 24 light rocket assisted cannons for additional armament. The Hydra is also equipped with 12 Missile launchers capable of launching typical Capitol Nuclear munitions.

Rocket Assisted Cannons: These are very simple and old designs used when mankind first left earth. These cannons launch rocket assisted shells at medium velocities and are packed with high explosive to cause maximum damage to enemy craft. These weapons while outdated do high damage if impact occurs but due to the shells having not that fast speed and no targetting correction in flight Capitol uses them to blanket an area for maximum results. Though some of the more advanced versions have tracking.

Missile Launchers: Made to fire Capitols primary anti ship missile at extremely long ranges these weapons have limited supplies though most of the missile launchers in Capitols arsenal have been changed to fire thermo nuclear munitions. These while again outdated are not to be underestimated as damage is very servere.

Tachyon Arrow: Capitol and the Union both ventured into the realm of Tachyon weaponry, the Union deemed it while extremely powerful to be far too unstable and dangerous to be put to good use. Capitol on the other hand weaponised it and despite the horrific number of accidents in development the Tachyon Arrow was born. Firing a concetrated bolt of Tachyons these particles travel hundreds of times faster than light, meaning instantaneous contact. At those speeds as well the damage is outright severe and so 3 shots is enough to down the shields of most cruiser vessels. Thanks to the nature of space as well this weapon is potentially unlimited by range.

Defenses: The Hydra mounts around 4ft of reinforced titanium crystal armour plating capable of surviving limited impacts from kinetic and energy weapons. The Hydra as well is protected by a medium shield generator capable to taking many direct hits before it needs to recharge again.

Power plant: The Hydra runs on 6 Fission nuclear reactors for energy, any radioactive waste is either jetsoned into space or kept ready to launch onto enemy planets. These allow the Hydra to be powered, though if they take a direct hit the ship will be destroyed.

Electronic capabilities: The Hydra is run by a outdated machine computer capable of aiding the crew in targetting and also control of the ship. The crew mainly have complete control. This means Capitol ships are easily hacked but alas the computers in their ships are so old and outdated most hacking programs or Ais cant virtually fit into their systems.

Crew: The Hydra has a crew of 300 men. All of which are human. Around 30 are commisars.

Attack craft: the Hydra mounts no hangar bays.

Speed and engines: the Hydra is equipped with an Nuclear ram drive and can reach speeds of up to 0.7 Light speed meaning it is a very fast Destroyer. This is where it excels on taking down enemy cruisers in packs.


Capitol and the Hydra belong to me :iconemperormyric:

Comments welcome :)
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What emits the tachyons?