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Nakai Cruiser A'Zores

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The A'Zores Or'Yoss Nakai Cruiser:

Overview: The A'Zores is a Nakai Or'Yoss cruiser, around 4.8 billion years old the ship has the honour of literally millions of battles and conflicts over the course of its existance. Being constructed in the Nakai home dimension the A'Zores soon fought against the Flux in the Ancerious galaxy as part of the Flux-Nakai conflict. The ship gained an impressive kill tally but sadly its captain was brought low after the Flux deployed one of their super weapons. After reciving its first crew change the Flux-Nakai war came to a close, it fought in many small and large conflicts after that back in the Unions dimension against all manner of races and threats. The A'Zores carved quite a legend for herself (Par'Lan calls the ship a she) even amongst the Nakai and gained a reputation for being unbeatable. This was put to the test during the Draken war where the A'Zores fought at the forefront of the conflict. alas the Nakai were defeated and the A'Zores soon found itself fighting alongside the remaining Nakai fleet defending the Oblivion Gates where the last Nakai escaped into a pocket dimension. The A'Zores was chosen as one of 5 ships to go into the gates to protect their people there, and as the A'Zores went through its captain Par'Lans last glimpse was the destruction of his race. Alas Par'Lan was changed after this and became quite xenophobic and against any who wanted to have the universe for themselves. He would do anything to restore the empire he loved and after the Union released the Nakai again the A'Zores fought the Draken once again. Many Union tales of the A'Zores swooping in to deliver retribution against the Draken in their darkest hour are legendary and Par'Lan was widely renowned as a hero of the many races. Alas his desire to see the Nakai empire rebuilt at any cost ate as a cancer in his heart and it was easy for Herious the leader of the Nakai to turn Par'Lan to his cause. When the A'Zores was sent with the Union colonists to the Ancerious galaxy the A'Zores became increasingly renegade, ignoring Union commands and going off on seemingly random quests around the galaxy. This was due to Par'Lans hatred of the Flux and so when the Nakai finally turned against the Union Par'Lan was already in a position to defect. The A'Zores now wanders Ancerious searching for Flux craft and anything that may prove a worthy fight. The Union however has warned any nation to keep away from it until it can allocate resources to take it down.

Armament: The A'Zores mounts powerful weapons for its size and altogether mounts two batteries of 4 QAC cannons, these are mounted above and below, it is also equipped with 4 Spearhead drone launchers and an energised hull to fire Quantum Firebolts. Together these weapons carve enemy ships apart and combined with the speed and toughness of the craft means it is a force to be feared.

Quantum Accelerator cannons work by firing a moderate power laser (moderate by Nakai standards anyway) into a quantum infusing chamber. This then infuses the laser with quantum energy, only a minute amount is needed. The beam is then fired out of the focusing array in a golden lance, this lance if it contacts an enemy ship will transfer as much energy as a super nova into the targets shields or Armour. This often spells complete destruction for the ship and any other ships nearby. Though powerful the QAC cannon lances are relatively slow firing but the A'Zores tends to use them sparingly. Also if fired at full power 3 barrages from all 8 cannons is enough to destroy a planet giving the ship planet killing capabilities.

Spearhead drones: When fire hundreds of golden yellow balls are launched from the launching hive and speed over the Void, these sentient drones will then seek out the enemy and destroy the enemy craft and ships. These drones are akin to miniature stars and so can melt through armour piecemeal, though they can adapt to explode to cause more damage. These drones travel at such speeds they can also hit enemy attack craft and will lock on to the target so any evasive maneuvers are pointless, if the drone encounters defensive fire it will evade itself and due to the power of the drone shields are most often bypassed completely. The Spearhead Drones have a incredibly long range and if not destroyed they can attack multiple targets but drones that engage ships and attack craft are then free to attack another target. It is a wondrous yet haunting sight of thousands of golden lights destroying the enemy. 

Quantum Firebolts: Quantum fire bolts on the other hand are completely different. Using the ships very hull the hull can channel energy to one spot which it can then fire off in a 'pulse' similar to plasma weaponry but far more powerful, these bolts can easily take out most ships in 2 to 3 hits and overload most forms of shields and completely bypass conventional Armour thanks to the super-heated and energized nature of the fire bolt itself.

Defences: The A'Zores class mounts a hull made up from Athena lattice of around 3mm thick. This metal which isn't technically a metal (it is unknown exactly what Athena is but its atomic structure is not wholly in phase) and is able to completely turn aside all damage apart from Phasic attacks, which can semi bypass the Armour, Athena can also be destroyed by repeated shots from extremely powerful weaponry, aka QAC cannons or Draken Anti/Dark matter bolts. The A'Zores  class also mounts 4 Nakai shield generators; each generator can absorb a nova’s worth of energy. Together they make a shield which is pretty much unbreakable unless overwhelmed with sheer firepower of an unbelievable scale. These shields also exist in every dimension making any shield bypassing weaponry or phase weaponry useless. The A'Zores also mounts very tiny quantum Beam guns, these are very small QAC cannons with a higher RoF which can destroy any missiles or attack craft near the ship.
All Nakai ships also have a secondary shield generator that cannot be used in conjunction with the first though if necessary can both be used for around 2 minutes. This shield is an Event Horizon shield. Any enemy ordnance or attack that targets the ship will be located and the generator will create a mini black hole to absorb the shot stopping it altogether, while incredibly effective with material weapons Phasic weapons bypass this and so the normal shield is generally favoured.

Power plant: The A'Zores  uses a Nakai singular Quantum Core which harnesses the power of a naked singularity. This output is truly titanic and can power the ship for ever as there is no need to refuel. The energy from the singularity is so powerful a special quantum relay had to be produced to bring the energy into a stable useable form. For if this energy was used straight away into say the QAC cannons the guns would overload and the energy would escape, turning the ship to atoms.

Electronic capabilities: The A'Zores  is run by 2 Nakai dimensional computers, these oversee and run the ships systems, while the crew can focus on more important tasks. These computers can also hack enemy ships. Some races use very digital communication and command gear, this between the ships while against normal enemies proves brilliantly for command and control. But against the Nakai this is yet another way to exploit. The Computers will access the enemy ships computers and completely destroy them, control them, or disable them. These hacking instances prove fatal and against Nakai ships enemies have learned to turn off their computers and revert to manual control over their ships only.

Crew: The A'Zores mounts an small crew of 30 Nakai. Together they operate the ship with the Ais and keep things running. One is designated the controller, a captain who links with the ship in order to run things smoother.

Attack craft: the A'Zores is equipped with an attack craft launcher containing 50 Ar’Teth interceptors and 5 Nov’Raka bombers used to attack enemy ships. f these craft are destroyed in battle the A'Zores  can then replenish them over time with its quantum molecule assembler units, far more advanced than any Nano tech.

Speed and engines: the A'Zores is equipped with Nakai pocket dimension jump drive tech which works by artificially creating an pocket dimension in the void, which the ship jumps to, then it re plots the desired location in any dimension or universe to jump to. This is 100% accurate and only takes around 6 seconds though the energy requirements are huge. Normally the A'Zores uses its normal sub-light engines to travel at speeds beyond what conventional cruisers travel at.


(OOC: The A'Zores is currently wandering the Ancerious galaxy, it counts as a slot 2 super weapon and so can destroy the better part of a solar system and around 1000 ships single handedly. It is recomended you avoid the ship however it will not attack unless provoked.)

A'Zores the Nakai and the Union belong to me :iconemperormyric:
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AcitorianScoria's avatar
I know of a way to bring one of these things down. Science Lesson: electromagnetism is a fundamental law in the universe. All atoms energy and waves have it to a certain extent. Since all atoms energy and waves are made up of subatomic particles, they are held together by electromagnetism. If something were to alter this electromagnetism by the smallest degree, that atom would disappeared into simple electrons neutrons and protons. Maybe something like the disappearance of a single God particle could do the trick.

That would then disrupt the atom, making the faulted of electromagnetism error stronger, then that would destroy the next atom, only adding even more force until a huge chain reaction starts and anything within a kilometer of the craft (varying in size from ship) is destroyed into subatomic particles.

There is an easy way to stop this from the start, two in fact, but I won't tell.