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Or'Yinan Nakai Artillery ship

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Or'Yinan Nakai Quantum artillery:

Overview: The Or’Yinan is an odd ship, even by Nakai standards, based on the Or’Yoss class cruiser design it has been heavily modified to accommodate the main armament of a Quantum phase cannon, it has also been fitted with additional QAC cannons for fire support, as this is a frontline ship just as much as long range. The Or’Yinan saw combat frequently in the Draken wars and the wars beforehand effortlessly picking off enemy capital ships with its Quantum phase cannon. Impossibly long range but moderately powerful this gun is the ultimate ship sniper. Able to pin point enemy weak points with atomic accuracy this gun methodically destroys a ship piecemeal. Though the gun may not be as powerful as say a QAC cannon it is a useful addition as it allows the Or’Yinan to disable enemy ships to be destroyed by the rest of the Nakai fleet.

Armament: The Or’Yinan class carriers a Quantum Phase cannon, an advanced point accuracy sniper weapon used to disable and rend ships apart. This is completely forward firing and the ship also mounts batteries of QAC cannons for combat duties as well as a calibrated hull, unlike other ships though it contains no Spearhead Drone launchers.

Quantum Phase Cannon: The Quantum Phase cannon is a very complicated and advanced weapon, not often seen or used because of its low damage compared to the other Nakai weapons. The reason the Nakai still use this gun is because of its accuracy. The gun works by firing an energy bolt of medium magnitude into a phase tunnel, this round then is phased into another dimension, the bolt then re appears at the target location. The great thing with this weapon is that it is instantaneous, and that the target is instantly hit, meaning any evasive manuvres and other defensive measures will not work, in effect this weapon cannot be defended against as the round also re materialises inside shields and armour. The round itself does medium damage and is used to hamstring enemy ships by destroying critical systems, this way it leaves them vulnerable to other Nakai craft.

Quantum Firebolts: Quantum fire bolts on the other hand are completely different. Using the ships very hull the hull can channel energy to one spot which it can then fire off in a 'pulse' similar to plasma weaponry but far more powerful, these bolts can easily take out most ships in 2 to 3 hits and overload most forms of shields and completely bypass conventional Armour thanks to the super-heated and energized nature of the fire bolt itself.


Defences: The Or'Yinan class mounts a hull made up from Athena lattice of around 9mm thick. This metal which isn't technically a metal (it is unknown exactly what Athena is but its atomic structure is not wholly in phase) and is able to completely turn aside all damage apart from Phasic attacks, which can semi bypass the Armour, Athena can also be destroyed by repeated shots from extremely powerful weaponry, aka QAC cannons or Draken Anti/Dark matter bolts. The Or'Yinan class also mounts 2 Nakai shield generators, each generator can absorb a novas worth of energy. Together they make a shield which is pretty much unbreakable unless overwhelmed with sheer firepower of an unbelievable scale. These shields also exist in every dimension making any shield bypassing weaponry or phase weaponry useless. The Or'Yinan also mounts very tiny quantum Beam guns, these are very small QAC cannons with a higher RoF which can destroy any missiles or attack craft near the ship.

Power plant: The Or’Yinan uses a Nakai singular Quantum Core which harnesses the power of a naked singularity. This output is truly titanic and can power the ship for ever as there is no need to refuel. The energy from the singularity is so powerful a special quantum relay had to be produced to bring the energy into a stable useable form. For if this energy was used straight away into say the QAC cannons the guns would overload and the energy would escape, turning the ship to atoms.

Electronic capabilities: The Or'Yinan is run by 2 Nakai dimensional computers, these oversee and run the ships systems, while the crew can focus on more important tasks. These computers can also hack enemy ships. Some races use very digital communication and command gear, this between the ships while against normal enemies proves brilliantly for command and control. But against the Nakai this is yet another way to exploit. The Computers will access the enemy ships computers and completely destroy them, control them, or disable them. These hacking instances prove fatal and against Nakai ships enemies have learned to turn off their computers and revert to manual control over their ships only.

Crew: The Or'Yinan mounts an small crew of 30 Nakai. Though it can operate with much less or even none at all meaning it will have no crew. Together they operate the ship with the Ais and keep things running. One is designated the controller, a captain who links with the ship in order to run things smoother.

Attack craft: the Or’Yinan is not equipped with Attack craft launchers and so relies on other Nakai ships to provide attack craft cover.
Speed and engines: the Or'Yinan is equipped with Nakai pocket dimension jump drive tech which works by artificially creating an pocket dimension in the void, which the ship jumps to, then it re plots the desired location in any dimension or universe to jump to. This is 100% accurate and only takes around 6 seconds though the energy requirements are huge. Normally the Or'Yinan uses its normal sub-light engines to travel at cruiser speeds.

Or'Yinan and the Nakai belong to me :iconemperormyric:
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So.... shiny..... going.... blind!My Eyes, They Burn