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Union-Axiom Joint Suma Antropogenica Class

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Suma Antropogenica Union of Worlds/Hjelmsdeläre Joint Battlecruiser:

Overview: The Suma Antropogenica was the first and last class developed between the Union of Worlds and Hjelmsdeläre of a new battlecruiser using technology from both nations. Due to the Hjelmsdeläre logistics being provided by the Union of Worlds an experiment was undertaken to design a joint ship capable of reacting fast to shipping threats and defenses. The SA was then born. Able to run down enemy ships unfortunately both nations after the ship was produced side shelved the project, however the joint crew believe in the SA and wish to prove its worth in combat. However with the death of Hjelmsdalare and the rise of Shifting Mirrors the SA found itself in a dilemma, with the crew technically enemies with each other the SA was abandoned after a brief firefight between its crew and left. Salvaged by raiders and taken to Lost Star the SA was recently required by the Union after a daring raid and has since been refitted and brought back into the fold, even going to far as to try recruit and procure some of the old crew who did not try to engage the Union crew and dissenters from EPA. 


Armament: The Suma Antropogenica as a battlecruiser is designed to have a very powerful armament to complement its high speed. Boasting both Axiomatic and Union weaponry it mounts 8 Dorsal Plasma cannons, 52 Capital grade Mass drivers, 2 Phase missile launchers, 4 Spearhead Drone launchers, 4 Pion emitters and finally a scalar longwave emitter. Together this gives the ship a ferocious bite at close range and medium ranges, coupled with its speed to close means its a powerful opponent indeed.

Mass Drivers: The Unions primary weapon system found from single turret arrangements on escorts all the way up to quad turret arrangements on super dreadnoughts. Using magnetic fields to propel a shell down a set of rails the Mass driver is essentially an upgraded Railgun. Capable of firing rounds at 0.8c velocities and with a rate of fire of around 60 rounds per minute a round a second for such a large armament is very powerful. This can be increased however at the expense of burning out the rails. Mass Drivers can fire a number of different ammo types, the first is normal ship to ship rounds which are quantum lattice plate darts designed to penetrate and smash through the opposing ships. The second is High Explosive saturation shell, designed for planetary bombardment over a large area with conventional explosives. The final type is defensive flak rounds, each shell is filled with cluster munitions which in turn have more cluster munitions, with explosion radii in a few hundred kilometers these shells can put up defensive flak screens to tear apart incoming missiles or fightercraft or even incoming kinetic projectiles, which along with the SENTINEL system means the ship becomes insanely hard to engage with kinetic weapons. These guns have Void coolers to help them keep up a high rate of fire and Nano-Assemblers which can give a near endless supply of the conventional ship to ship rounds, the other types however are in limited supply.

 

Union Missile Launchers: The Unions missile launchers are either mounted in the hull or external arrays located along the flanks of the ships. These launchers contain many missiles ready to be fired in rapid succession at enemy warships in a number of attack patterns out to very long range. The Union uses a variety of missiles, phase missiles being the most common to engage enemy starships, using a phase generator to phase the missile out of realspace, allowing it to bypass shields, armour and point defence to materialise inside the enemy ship to detonate, hamstringing critical systems within the ship and destroying it from the inside out. Second warhead option is the basic plasma warhead which can use dial a yield between 5MT and 750MT worth of destructive force. The final warhead is a bomb pumped laser to engage hordes of enemy strike craft or missiles that are incoming.

Plasma Cannons: Union Plasma Cannons are somewhat simple weapons, using linear accelerators to project roiling bolts of plasma at the enemy vessels down magnetic containment corridors to cut down bloom and aid with aiming they provide the Union with close range punching power. Generating the plasma in specialised miniature reactors and then feeding it to the gun barrel void cooling units are used to keep it cool, however the cannons can be overcharged, giving them up to medium range capabilities at the expense of weapon life being drastically reduced.

 

Union Spearhead Drones: Based on the Nakai spearhead drones which are semi sentient kamikaze drones designed to intercept and destroy enemy attack craft and ships these Union constructed versions are a shadow of the Nakai versions. However they are still very effective. Powered up inside launchers the drones have a 30 minute engagement time, rather than being the miniature stars used by the Nakai Union Spearhead Drones use disruptive energy fields to damage their targets, ramming them and then if the drone survives continues to ram the target until it is destroyed then it will find another target, if it is still intact. Drones however can self-detonate similar to a missile however are used to target critical systems within an enemy ship. When the energy fields are activated they glow a bright yellow.


Pion Emitters: Pion emitters use large linear particle accelerators to create neutral pions which are fired out of a 360° traverse/elevation spherical turret. These particles are fired close to lightspeed and, as they only experience the strong nuclear interaction, can phase through any form of solid matter from armor plates to entire stars. After a couple seconds of flight, these particles decay into gamma ray photons. The speed of the particles fired is adjusted so that this decay will happen inside of the target, explosively delivering devastating amounts of high-energy radiation inside of enemy ships.

Scalar Longwave Emitter: The longwave emitters are large phased array antennae that emit scalar 'slow' waves. When interfering with 'fast' waves (shortwave) they can cause an explosive release of energy from a Dirac sea but the two emitters need to be separated by an enormous distance if they are to be used at long range. The Suma Antropogenica thus needs to be accompanied by a separate ship carrying a short-wave emitter if it is to use this weapon to the full of its capacity, though it can provide its own shortwave for close-range fighting.



Defences: Quantum Lattice Plate: The Unions principle armour, named 'Quantum' as a nickname this armour is a layered defence consisting of multiple layers of different armours, quantum altered to be molded together perfectly. With hyper dense materials mated alongside heat dissipating ceramics, super plastics for impact absorption, Nano-lathe Armour for self repair and Void coolers to rapidly cool the Armour when under assault from energy weapons the lattice work can have up to 100 layers of such armours mated together. Such armour can take tremendous impacts however it shines against energy weapons, able to take direct hits from most energy weapons and shrug off damage, especially weapons that focus on hull melting which seriously struggle to damage Quantum lattice armour. Any damage that is sustained will slowly be repaired by the nanite layers and the energy absorbed by the void cooling systems are usually fed to weapons such as meson lasers to help increase Rate of Fire.

 

Mk.VIII Crenelated Shielding: The Unions latest in shielding designs. Utilizing a multiple layered defense system alongside a very powerful AI the Mk. VIII Crenelated Shield is made up of several distinct layers. The outermost layer is a charged energy shield designed to intercept incoming kinetic rounds by vaporising them with immense static charge spread across the barrier, working similar to the Unions ground based flashfry system, and is very good against such, having an exceptional standup time to kinetic bombardment before needing to recharge. The second shield is a particulate shield, able to help intercept or dampen energy weapon fire, considering that the hull itself can deal with energy weapons very well the Mk.VIII shield mainly focuses on kinetic however energy weapons will be stopped too. The third shield is a phasic barrier, linked to a phase engine in the generator this barrier cycles through millions of phase states a minute, this gives defense against shield skipping weapons such as the Unions own phase missiles, FTL weapons fire or dimensional manipulation weapons up to around 79% effectiveness/interception ratio, the Union has not been able to make it higher. The Mk.VIII shield is also compatible with the new MTP (Meson, Tachyon Particle) shield being developed. The shield system itself is controlled by a sub AI of the ships AI which modulates the shield patterns to maximize defense as well as allow the Unions own weapon fire to leave the shield unhindered, the AI scans every incoming and outgoing object and energy form, able to keep pace with trillions of objects at once.

 

SENTINEL PD: The SENTINEL Point Defence is a very intensive interception system made up of small meson lasers, missile launchers and gatling railguns spread out across the ships length, able to rapidly track and engage incoming kinetic and missile weaponry, the missile launchers engage very long range targets while meson lasers engage incoming at medium range or the most critical targets at long range, while the gatling railguns engage multiple targets at close range, spitting out thousands of rounds every few seconds to destroy incoming kinetic shells or missiles. SENTINEL has a very high interception rate, however is no use on energy weapons, but is very effective vs attack craft. SENTINEL is often bolstered by the ability of Union Mass Drivers to use flak round ammunition.


Tau Field: The Suma Antropogenica as a by product of its engines also mounts a Tau Field this is a combat support attribute of the ship's gravitational engines. While these are normally used to create a large but diffuse gravitational distortion to propel the ship, when creating a Tau Field the engines create a very compact gravity anomaly containing the ship. This causes a relativistic effect where time is slown down from the ship's point of view, giving it a much faster reaction time, allowing it to adequately target extreme ammounts of enemy targets and dodge attacks. However while active this requires the majority of the ships prestigious power generation leading to problems elsewhere however it can only be done for a few minutes tops.


Anti Laser Emitters: The Suma Antropogenica also mounts anti-emitter beams that are large but relatively low-power laser emitters incapable of burning through armor or vital parts but capable of damaging an enemy laser's very sensitive optics by channeling itself through their lenses as soon as it turns them towards the Suma Antropogenica. It is defocused so as to cover a large area of space and low-power so that it can be continuously fired for the duration of a confrontation, denying the enemy the use of its own laser optics.


Power plant: 8Mk-72X Zero Point Reactor: Union ZPRs create micro dimensions and draw vacuum energy from that dimension before it grows stail and collapses, to which they will restart the process again. It is a very efficient energy generation method and the ZPRs can run for around a year before needing to be refueled with heavy elements critical to the generation of microverses (these microverses are tiny and cannot generate life or celestial objects, however when the reactor section itself is damaged these verses can explode spectacularly and with great power). The fuel and generation elements themselves of the ZPRs are only around the size of a person, and are usually plug and play attachments which can fit between ships allowing easy change over and refueling.


Electronic capabilities: Axiomatic AI: The SA mounts an Axiomatic derived quantum intelligence The AI central computer is a quantum-entangled 2.43x2.43x18m block of 99.99999% pure monocrystalline silver weighing over 1050 tons. There is no circuitry or electronics imprinted on the block as the computer relies solely quantum interaction between electrons to carry out calculations. This requires the block to be cooled down to 0K through an extensive and enormously power-hungry cryogenic system consisting of a liquid helium pumping network as well as several billion Sisyphus cooling nano lasers surrounding and constantly rectifying entropy. This complexity is countered by the sheer capacity of the computer, which can highhandedly exert micro control over entire sectors. AI-wise it's operated by a dozen of sentient intellects with randomly-generated personality networks and a lifespan of a couple seconds layered over a 'data dump' non-sentient AI that resets itself several thousands of times per second so as to present a target too unstable for viruses and infiltration. A last and inactive AI can create a truing simulation of the entire system if the need arises to trick trespassers into exploiting a dummy AI. The computer also has a Tau Field generator of its own Which serves the double purpose of overclocking it and desynching hacking attempts.

6x Mk-75 QAI: The Mk-75 Quantum Artificial Intelligence is the Unions newest and most powerful artificial intelligence to date. Running on the latest in quantum computing designs the AI oversees the entire ship and its capabilities, allowing the Union ships to be very redundant in abilities and also very automated compared to other ships their size. Integrating the latest firewalls and Anti-Viral systems including a phase state scanner to help identify and purge unwanted intruders (The ship scans the entire ships code regularly, any deviation of that code not authorized by the crew is immediately destroyed) it is the most resistant to hacking QAI to date. Connected to the Union Grid and able to host multiple smaller QAIs for shields, weapons and other systems multiple Mk-75s can be run on larger ships each taking sections of the ship and increasing its computing and cyberwarfare resistance massively as well as helping to increase redundancy and capability in case of incapaciation or crew death.



Stealth Capabilities: 1x Mk.VI Sensor Stealth Field: All Union ships come equipped with the Mk.VI Sensor Stealth Field as standard. It isn’t a full spectrum stealth field nor is it active hacking and cyberwarfare. The Sensor Stealth Field gives off false signals and sensor readings as well as helping to conceal the ships own signature to basic sensor systems, while it has no effect on gravimetric sensors or more exotic means it does mean any system using conventional sensors such as LIDAR, RADAR, Tachyometric, Mesonic will have a harder time attaining a lock on or a definitive location of the ship, giving it a slightly increased survival chance.


Crew: The SA carriers a minor crew for its size due to its mainly AI controlled nature, only 30 AI crew run the ship while the Union personnel have 150 to help integrate the Union AI systems into the AI ones.

Attack craft:
The SA has no hangar bays and relies on others for attack craft support.

Speed and engines: The Suma Antropogenica is fast in sublight speeds using 15 gravity spikes, these are basically scalar emitters that create an interlaced scalar field with a gravitic effect, the intensity and phase of the direction is altered whenever the ship needs to change direction. It also mounts an AI FTL wormhole drive.


Union of Worlds belongs to me :iconemperormyric:

Hjelmsdeläre/Axioms/Shifting Mirrors and the design of the SA belongs to :iconvoughtvindicator:

Comments welcome :) (Smile)

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KIOPH's avatar
oh shit, Ive been looking forwards to this one. Ive been lurking around for a while.