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Hydra Class Destroyer MK.2

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(The first of the Capitol fleet revamp)

Hydra MK.2 Capitol Destroyer:

 

Overview: While the original Hydra class was a threat to enemy craft due to its Tachyon Arrow it was rather laughable in combat. Under directive #430 Inara decreed a complete refit and upgrade to every ship in the Capitol fleet. The Hydra was one of the first ships to be refitted. Keeping its overall shape and Tachyon Arrow the Rocket assisted cannons were stripped out and replaced by medium range railguns, along with this added armour and more effective shield generators were added and the nuclear ram drives and fission engines were replaced with cold fusion reactors and Gravitic drives. Now the Hydra is a threat to any medium sized vessel and spends most of its time hunting enemy escorts with overwhelming power or ganging up to destroy larger ships.

 

 

Armament: The Hydra is equipped and built around a single Tachyon Arrow, it also mounts 11 dual 480mm Railguns for engaging enemy ships. It also mounts 24 light Railguns for additional armament. The Hydra is also equipped with 12 Missile launchers capable of launching upgraded Capitol Nuclear munitions in the 500-900MT range.

 

Railguns: taken from Union specifications while not as advanced as the Unions Mass Drivers Capitols new railgun technology is vastly superior to their old rocket propelled cannons. Now they can engage enemies at speed and while still not dealing massive amounts of damage per shot Capitol have managed to increase their ROF to around 450 shots per minute. This results in the rails being changed after every engagement but also a serious boost in firepower.

 

 

Missile Launchers: Made to fire Capitols primary anti-ship missile at extremely long ranges these weapons have limited supplies though most of the missile launchers in Capitols arsenal have been changed to fire thermo nuclear munitions. These new fusion warheads can produce yields from 500-900MT each easily able to damage enemy ships and scour worlds clean of all life.

 

 

Tachyon Arrow: emperormyric.deviantart.com/ar…

 

 

Defences: The Hydra mounts around 4ft of Azanium armour plating.  This new type of armour was developed with the help of Triarch Industries and is now able to take much more damage from both kinetic and energy weapons than the previous armour. The Hydra as well is protected by a medium shield generator capable to taking many direct hits before it needs to recharge again. Capitols new shield technology allows them to partially absorb around 11% of an enemy energy weapon shot and use it to charge the ships Tachyon Arrows if it has any.

 

Power plant: The Hydra runs on a Cold Nuclear Fusion reactor for energy, this system was reverse engineered at a remote location using Union schematics however, they were produced before Inaras rise to power but due to the actions of Sabre team the project was massively set back when the base was destroyed. However with these new reactors the ships can have more space for ammunition, rather than 6 reactors the Hydra now only has one.

 

 

Electronic capabilities: The Hydra is run by a (still basic by most races standards) semi advanced reactive system. This system can aid targeted, calculate anything that is needed and also provide limited control over the ships actions. The system can also be slaved to the will of the captain to prevent mutiny or boarding however the ships actions under the computers control are severely limited.

 

 

Crew: The Hydra has a crew of 300 men. All of which are human. Around 30 are commissars.

 

Attack craft: the Hydra mounts no hangar bays. Only minor bays for shuttle craft.

 

Speed and engines: the Hydra is equipped with a Gravitic Drive and can reach speeds of up to 0.7 Light speed meaning it is a very fast Destroyer. This is where it excels on taking down enemy cruisers in packs.

Grand Empire of Capitol and the Hydra belong to me :iconemperormyric:

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