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Quarrel class Fast Battleship

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Quarrel Class Union of Worlds Fast Battleship:

Overview: The Quarrel class Fast Battleship was developed to keep up with some of the other empires the Union has encountered fast and small ships. Using a more powerful engine the Quarrel can reach cruiser speeds and can still dish out the firepower as the Ferrum. However due to the engine upgrades the Quarrel cannot mount any QAC cannons and so looses a lot of punch, although the Quarrel is fitted with large amounts of long range and short range weapons. The reason for this is so that it can engage fast units up close when it catches them and if they are faster still reach out and destroy them. The Quarrel is still a very rarely seen ship only just coming into service from its trials.

Armament: The Quarrel class mounts both short and long range weaponry in large amounts. Mounting 1224 Mass drivers, 26 Laser Projectors, 8 Phase Missile launchers, 48 plasma cannons and 28 Spearhead Drone launchers. All of which are designed to either smash the enemy at extreme, long and close range.

Mass Drivers: Union Mass Drivers use magnetically accelerated slugs to destroy the enemy, these slugs can either be used in one of 3 ways. The first in ultra AP round which will drive straight through most armours due to the velocity of the rounds, making ships vent into space due to thousands of rounds hitting them rapidly. The second is a less penetrative but still very high AP high EX round which explodes after penetration ripping the ship apart from the inside as used on the Draken ships. The third and final is a flak screen shell which detonates at a certain range and explodes into thousands of other bomblets which will also explode into shrapnel, this decimates fighters and ordnance at close range and some Mass Drivers on the ship are always set to this setting, when all are on this the ship is impervious to fighters thanks to the couples SENTINEL CIWS. These weapons also mount Void Cooling and Nano assemblers and so can keep up a rate of fire of around 450 rounds a minute.

Laser Projectors: These weapons are feared for their ability to drain shields quickly and surgically slice a ship apart. Using energy drawn directly from the reactors the Laser projectors are long range precision weapons used to cripple ships and down their shields. Able to project a steady beam for around 5 seconds these hard light lasers are slowly being replaced with Meson lasers in research which are even more powerful. These lasers can also be configured to fire ‘Bolts’ of light which explode violently on impact.

Plasma cannons: using Phantom technology the Plasma cannon uses linear accelerator technology to propel balls of artificial plasma at close range, these guns while close range are devastating and will destroy shields easily and melt armour. Mounted in dorsal mountings of dual gun turrets these Plasma cannons provide the Dart with its close range firepower. These guns also use Void cooling to fire around 35 shots a minute.

Phase Missiles: these missile launchers on the sides of the Dart have been recently upgraded with Phase missile technology, this works by the missile before hitting shields or armour phasing out of synch with this dimension and rematerializing inside the enemy ship causing massive damage and means the missiles can’t be defended against easily. These launchers provide extreme range fire and have Nano assemblers to eliminate the need for resupplying.


Spearhead drones: When fire hundreds of golden yellow balls are launched from the launching hive and speed over the Void, these sentient drones will then seek out the enemy and destroy the enemy craft and ships. These drones are akin to miniature stars and so can melt through armour piecemeal, though they can adapt to explode to cause more damage. These drones travel at such speeds they can also hit enemy attack craft and will lock on to the target so any evasive maneuvers are pointless, if the drone encounters defensive fire it will evade itself and due to the power of the drone shields are most often bypassed completely. The Spearhead Drones have a incredibly long range and if not destroyed they can attack multiple targets but drones that engage ships and attack craft are then free to attack another target. It is a wondrous yet haunting sight of thousands of golden lights destroying the enemy. 


Defences: The Quarrel mounts 2 Mark 4 Absorption shield which run on their own separate systems so it cannot damage others through power feedback, the shields also cycles constantly through several dimensions at once in an attempt to get some protection from phasic weapons. The ship itself is constructed from a 2.5ft thick Quantum lattice plate with polytine linings. As well as this a thin layer of Ghostanium is available for stealth missions. Quantum lattice plate is made up from atomically bonded Quantum metal which has a density of around 3x that of any other known substance, this metal is liquid in form but when poured into molten metal of another kind and left to set it becomes virtually unbreakable. Unlike other metals Quantum has no melting point and so will not melt under fire from laser or plasma weapons; it is also highly resistant to kinetic impact damage. The hull is also equipped with Nano assembler repair systems to slowly repair the ship in combat.

The Quarrel class also mounts a CIWS defence system which uses small laser projectors, cascade cannons and missile launchers to destroy attack craft or incoming missiles.

Power plant: The Quarrel uses 10 TPC Zero Point Module AX-5 units to provide overall power, these have been reverse engineered from Nakai technology and make use of their artificial pocket dimension technology. The ZPM works by making an artificial dimension and harvesting the natural vacuum energy produced in such, this is totally harmless as if the ZPM is destroyed the dimension collapses harmlessly. The energy produced is also way above other Union energy technology apart from Singularity generators which are still being understood.

Electronic capabilities: The Quarrel is run by 4 Mark 5 AI systems one for targeting and combat, one for background systems, one for the command and control and one for overall control. These AI systems are semi sentient and can hack enemy ships. When a AI gets hacked it immediately either cuts the lines so the enemy cannot access or deletes itself and the intruder with it. The Quarrel is also linked to the Union computer and so can access data when needed; it also is linked to the rest of the fleet in a tight information grid.

Stealth wise the Quarrel constantly runs a very basic sensor stealth field, this field while not effecting light effects spectrum scans and conventional sensors. While not totally making the ship invisible this obscures the carriers form and position leading to an increased ratio of missed shots and wrong moves. A full Displacement unit can be installed for true stealth missions if needed.

Crew: The Quarrel carries a crew of 2870 personnel to run the ship.

Attack craft: The Quarrel is not equipped with hangar bays.

Speed and engines: The Quarrel is able to reach 0.69 light speed on sub light engines and also mounts a Union slipstream drive for FTL capability. Current research and development is underway so the Quarrel can be fitted with Nakai jump technology.

Quarrel and Union belongs to me :iconemperormyric:
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General-Zaldyrn's avatar
that beam looks like its gonna hurt