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Ranaris Class Support Dreadnought

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Ranaris Class Cylaurian and Union of Worlds Dreadnought:

Overview: The Ranaris class dreadnought is the largest ship in the Cylaurian fleet, able to single handedly hold the line against overwhelming odds. Capable of anniahlating entire enemy fleets single handedly with billions of Phase Missiles at long or medium ranges it can quickly destroy the enemy at close range with a devastating plasma cannon bombardment. While not as versatile as the Lancer class in terms of weapon types and use the overwhelming barrages able to be deployed by its missile launchers can turn the tide of any engagement. When the two dreadnoughts work together they can overcome any foe.

Armament: The Ranaris class dreadnought is armed with 316 dual plasma cannon turrets for an overwhelming close quarter hitting power. As well as this the entire hull of the dreadnought is studded with Phase missile launchers able to pump out billions of missiles.

Phase Missile Launchers: emperormyric.deviantart.com/ar…


Plasma Cannons: emperormyric.deviantart.com/ar…



Defences: The Ranaris mounts 6ft thick Quantum lattice plate: emperormyric.deviantart.com/ar…


It also mounts large numbers of MK 3 Crenelated defense shields: emperormyric.deviantart.com/ar…

The Ranaris class also mounts a SENTINEL CIWS mounted all over the ship. This system is made up from numerous point defences consisting of small laser projectors, cascade cannons and miniature missile launchers. Together these destroy incoming missiles and fighters, on their own SENTINEL is incredibly effective with most enemies attack the Ranaris at range rather than risking their attack craft on suicidal missions.

The Ranaris has also been equipped with an experimental shield system reverse engineered from Nakai Black hole shielding though is still in its early stages. This shield can be activated for periods of 2 minutes, no more due to overloading of the projectors. A long recharge time of around 3 hours then stops them from being used regually. However. When activated the Ranaris is virtually invunerable. All enemy fire will be stopped by point event horizons which harmlessly displace incoming attacks. 

Power plant: The Ranaris uses 18 TPC Zero Point Module AX-5 units to provide overall power, these have been reverse engineered from Nakai technology and make use of their artificial pocket dimension technology. The ZPM works by making an artificial dimension and harvesting the natural vacuum energy produced in such, this is totally harmless as if the ZPM is destroyed the dimension collapses harmlessly. The energy produced is also way above other Union energy technology apart from Singularity generators which are still being understood. The Ranaris also mounts 36 secondary YX2 Fusion Generators as redundant in case of emergencies where the ZPM modules are taken offline, these generators while nowhere near as powerful as the ZPM modules can still power the ship although at a reduced capability.

Electronic capabilities: The Ranaris is run by 8 Mark 5 AI systems 5 for targeting and combat, one for background systems, one for overall control and one for the Black hole shields. These AI systems are semi sentient and can hack enemy ships. When a AI gets hacked it immediately either cuts the lines so the enemy cannot access or deletes itself and the intruder with it. The Ranaris is also linked to the Union computer and so can access data when needed; it also is linked to the rest of the fleet in a tight information grid.

Stealth wise the Ranaris constantly runs a very basic sensor stealth field, this field while not effecting light effects spectrum scans and conventional sensors. While not totally making the ship invisible this obscures the ships form and position leading to an increased ratio of missed shots and wrong moves. A full Displacement unit can be installed for true stealth missions if needed.

Crew: The Lancer carries 8000 personnel to run the ship and man the fighters.

Attack craft: The Ranaris mounts 40 launch hangars each able to contain 400 Firestorm Fighters and 80 Eagle Eye bombers. These have their own repair and re arm facilities and so the Ranaris acts as a brilliant fighter base for planeside operations or deep space patrols.

Speed and engines: The Ranaris while large is marginally fast able to reach 0.5 Light speed meaning it is able to keep up with a fast Union fleet and so isnt ponderous like other dreadnoughts. It is also equipped with 2 seperate FTL Union slipstream drives, both able to jump the ship away on their own. It is also being researched to equip the Ranaris with a Nakai jump drive.


Ranaris, Union of Worlds and the Cylaurians belong to me :iconemperormyric:

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AzraakVrakhai's avatar
Wow, awesome!!! 18,5 km length, really huge! Just almost the Star Wars imperial Star Superdestroyer which had 19 km.