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Union Artillery Company

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Overview:

Called the thunder of the Union for a number of reasons the Union Artillery Companies provide long range apocalyptic fire support to the other divisions and rain hell on the enemy. Led by a veteran commander who can judge barrage timings and locations with unerring accuracy this company can rain down damage of an unprecedented level. complemented by Oblivion super heavy artillery pieces no enemy can withstand the rain of fire produced by an entire company, though the elements are usually split down into batteries and individual elements to maximize fire support.

Company commander: the commander is surrounded by a host of radio and tactical operators who can co ordinate the companies barrages, using this the commander can either plot his own fire patterns or respond to artillery requests made by troops on the ground.

Air defense detachment: Usually the Viper AA tank though these can sometimes be Hellfires instead the Air detachments of the mechanized rifle companies are there to deter air attack and destroy any air threat if one appears. These vehicles are also in the thick of the fighting and have been known to employ their railcannons against infantry formations or light vehicles, the apocalyptic barrage of bullets easily mowing down infantry and tearing apart light tanks.

All terrain Artillery Element: containing Violar Geetza heavy plasma artillery these machines can transverse any terrain and ensure that artillery support is given to front line troops no matter the terrain. these use plasma casters to project energy balls over great distances, primarily good against tanks.

Company Recon Section: Consisting of Rapier light tanks the Whirlwind recon variants these vehicles recon areas and spot for the artillery company when forward observers or seperate recon units are not available.

Infantry Defense Units: consisting of 6 mechanized infantry squads these squads defend the perimeter and the different batteries of the company from attack, equipped with Guardian ML and also a Whirlwind APC for fast deployment.

Rapid Deployment Section: consisting of Whirlwind SPG variants this section is deployed to close frontline units for rapid heavy mortar/light arty support where needed and can quickly deploy or put rounds on target.

Oblivion Artillery Battery: the heaviest artillery the Union has to offer these beasts can decimate entire armies, with either Rapid fire 800mm railcannons, or a heavy Plasma Annihilator they can destroy even enemy colossi or ships in low orbit. and in case of Orbital attack one is equipped with an 8 Gigatonne ISBM (inter spacial ballistic missile) to deal with the threat. These sections however are rarely found in every artillery company and are a possible add on.

Artillery Batteries: consisting of a battery commander to direct the barrages the batteries are generally made of of Far Strike artillery pieces armed with with either HellFire ML,  Rail Cannon or a plasma cannon these can lay down fire support to front line elements. together these batteries are very powerful but their strength lies in co ordination and dispersed fire across multiple areas. also complementing these are 3 Whirlwind MRLS pieces for long range light missile strike support.

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kingdarkcloud's avatar
the Unions tank core is incredible I'll place my bet that one standard sepherium could conqure our entire IRL world