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Union Basic Infantry

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Description

Union Infantry:


The backbone of the Union of Worlds and the true hero's of the Empire these brave men and women fight on the front lines against the enemies of peace and stand firm. Equipped with high tech gear and given extensive training before they even deploy these troopers are a force to be reckoned with. For those who join the forces it is a harsh regime, with rigorous physical and mental training constantly while they train with the various gear they will fight with. Each trooper is also taught strategically to allow them to act independently on the battlefield. When they are deemed ready they will take part along with other elements in combined arms exercise and then eventually in full blown blue on blue wargames, often with live ammunition. The Unions advanced medical procedures stopping the worst of the casualties. This means that when they finally deploy the men and women of the Union infantry are fully battle worn and able to take the fight to the enemy in the name of the Union of Worlds.


Gear:


Helmet: Armoured with Quantum lattice plate the helmet is able to stop small arms fire and incorporates a large amount of advanced features, padded, and aired to keep maximum comfortableness the helmet also has a non chafe strap. Along with this it has a fully linked coms system with a minor AI which assists in targeting as well as feeding directly into the HUD. The helmets HUD displays all kinds of features, objectives, enemy info, squad details, tactical battle plans, Night vision, assisted shots, enemy weak points and the best cover as well as a host of other functions designed for on and off battlefield roles. It also doubles up as Photo contacts, stopping sudden blindness from flash-bangs and other large flashes. The helmet also incorporates bafflers which prevent deafening in the field. The helmet also mounts a flash-light which can either be visible spectrum or infra red used. As well as real-time feed mini camera allowing a commander or sergeant to survey the battle from the troops view, picking out details or generally allowing them to make decisions on behalf of the safety of the men.


Backpack: The typical soldiers backpack, this allows the trooper to carry all the essentials he/she needs to survive along with extra food, water and any spare parts needed for equipment. Often carry drones are used to stop the soldiers having to lug these around on the battlefield.


Shoulder Pads: Often laughed at by those who fight against and alongside the Union the large shoulder pads are well armoured and can easily stop small arms fire, however they also mount a small force shield generator which while not able to stop sustained fire can stop or deflect a stray round or snipers bullet. These are powered by the troopers compact Fusion plant.


Locator Beacon: Mounted on the left breast the Locator beacon relays information to command about the soldiers position and allows realtime updates. It also monitors the soldiers vital signs which are relayed to medics in the companies and also allows the soldier to call on precise battlefield co-ordinates to aid bringing down precise artillery or orbital support with the aid of the HUD AI.


Union Emblem: The emblem of the Union of Worlds, soldiers wear this with pride and often touch it before the battle to grant them luck.


Rank Patch: This denotes what rank the soldier is on the battlefield to others.


Energy Blade Mounting: Mounted on the right gauntlet the Energy blade is mostly deactivated however when needed the soldier can activate it with a thought from the HUD, the blade itself is a hard light monomolecular edge. This also is incredibly hot and so is able to slice through heavy armour also providing the soldier with a cutting tool as well as breaching gear and also light close combat anti tank potential. The length and width of the blade can be adjusted and it runs off the troopers power pack. Some troopers have non standard left arm attachments or even both. Though troopers also carry Monomolecular knifes with them in case their energy blade runs out or just as a backup weapon.


Arm Computer: Linked to the HUD this wrist mounted computer also functions as a small holo projector and can aid sergeants or troopers in directing their squads to the objectives, it also allows them to create very quick holograms of themselves at a location to draw enemy fire or reveal positions. It is also linked to the Union grid and can allow soldiers to contact others at home or read stories or listen to music etc.


Magnetic Hand Grips and Grapple. Both armoured gloves on the trooper are fitted with magnetic clamp abilities, activated by mind impulse in the HUD the troopers hands clamp to the weapon stopping him from dropping it when knocked back or when he is down. Allowing him to quickly regain firing positions, it also allows troopers to climb metal walls and keep grip on heavy objects. The gloves also contain grapples, which can fire small hooks into walls and contain thin wire spools which can then pull the trooper upwards.


Quantum Lattice Armour: emperormyric.deviantart.com/ar… The Troopers Armour is a thin layer of Quantum Lattice plate, able to stop small arms fire and absorb energy weapon fire. Underneath this thin layer is a large layer of auto-reactive Gel, this gel softens impacts and tightens when hit, absorbing kinetic impacts and also absorbing heat from energy blasts which are then dispersed by the armours cooling systems. The armour is able to somewhat cool or heat the trooper in cold or hot environments as well as keep him well ventilated. The back of the chest plate also mounts a small compact Fusion generator which can run for around 18 days before needing to be refuelled, each trooper carries extra fuel or an additional generator in case of damage.


Carry Pouches: Carry pouches are used for carrying extra food or water, grenades or even Close Assault pistols and secondary weapons.


Photo Reactive Camo: Interwoven with Quantum Lattice weave the cloth parts of the armour are photo-reactive and adjust their camo to the environment most suited. They also help keep in warmth and cool the trooper when needed.


Mag Boots: The troopers boots while mainly there to keep his feet and legs safe, warm and comfortable also have the ability to lock down allowing the trooper to transverse zero G environments as well as walk on walls and ceilings, or protect from the knock back effects of blast waves.



Other Types:


Enclosed/Powered Suit: This suit adds a multitude of extras to the troopers arsenal, with a fully enclosed suit this means the soldier can fight in hostile environments and vacuums. The mainstay of the Union Navy Marine forces who operate in space this suit integrates full cooling and heating systems as well as a fully powered servo assisted system which allows the trooper to pick up large objects, carry heavier weapons or even their comrades. As well as run and hit faster. The protection of the soldier is massively increased too with extra plates added able to withstand small arms fire and micro-meteor impacts. The Fusion reactor also embedded in the back of the trooper is also upgraded to a larger variant and can function for around 2 months on average before needing to be recharged.


Sergeant: This version of the infantry suit incorporates a more advanced squad level command and control suit, able to keep pace with all real time updates of each squad member and to look through their eyes of the HUD to direct them or advise them. As well as all health and ammo read outs available and a direct link to the platoon commander. Sergeants are denoted by their part golden helmet and stripes on them.

Medic: Every squad contains at least one medic, denoted by his white pauldrons and red cross symbols medics are equipped with an advanced medical assistance unit which points out any wound or assists with locating medical problems and then programming nanites or other medical tools for the correct cures or aids. The medic has in his right greave a set of retractable medical tools such as laser scalpels and and assortment of other instruments and carries shots of medical nanites which can be used to heal wounds.

Engineer: While not technically attached to the basic infantry squads, engineers can be assigned to squads as demolition experts or to advise in siege scenarios. Engineers typically carry heavy weapons sometimes or demolition charges, as well as mechanical tools to help fix vehicles. Engineers act as sappers to help build up defenses or clear the way and while they are denoted by their red uniforms they also have additional AI systems for interfacing with vehicle systems to help identify problems and making it easier to fix such.

Intelligence: Intelligence forces are typically part of basic squads, equipped with heavy Quantum com gear to keep in constant contact with command elements and other forces in the Union military they have direct links to the Union grid and will help relay orders or even decrypt enemy signals to work as counter intelligence forces, jamming or hacking enemy communications.

Additional:

Union troopers have the standard AMX-50 Plasma autorifle and additional grenades. These along with advanced infantry will be covered in another section.



Union trooper design sketches done by (really fucking grateful for that! They look amazing!):icontenebraesrising:

Plasma Autorifle done by :iconluckymarine577:

All gear, infantry and the Union of Worlds belong to me (images coloured and done digitally by) :iconemperormyric:


Comments and questions welcome!

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Comments42
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FallingAhses's avatar

Does the Union government have some kind of police force? If they have you have in mind to create a representation of a police officer?? btw nice job!