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Violar Angrari Class Worldship

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Angari Class Violar Nomads Worldship:

 

Overview: One of the largest vessels both encountered and used by the Union of Worlds the Angari class is a marvel and behemoth to behold. At 1200km in length the entirety of the Angari is either made up of its monumental domed cityscape, huge fleet docks or power generation sectors. Able to hold over 4 Billion Violar civilians plus its own crew complement the Angari class was one of 12 such vessels constructed by the Violar Nomads when they had to abandon their empire and flee to the stars. The Angari class while technically a civilian worldship is laden with armaments, easily able to swat away enemy battlefleets while sustaining minimal damage the vessel is also able to accelerate the lifespan of a star using Nuclear force manipulator fields in order to harvest the very particular element the Violar need to sustain themselves, however such methods usually resort in either a stellar nova or the death of a star, making the system harvested uninhabitable. During the Phantom War the Union managed to destroy 4 Violar Angari class vessels either through overwhelming firepower, use of super weapons or long and protracted boarding actions. During the Draken war 6 of the 12 vessels later were destroyed by the Draken swarms, used as mobile bases and fleet repair by the Union as well as line holders many Violar lost their lives, although by this period the civilians had long been evacuated and the Violar no longer nomadic. The final remaining 2 worldships were converted. The Angari the original herself was turned into a gigantic museum ship commemorating the Violars racial history while the other remaining vessel was totally refitted into a huge logistic and refueling carrier to aid in Union battle fleet operations beyond the outer rim of the Milky Way.

 

Armament: The Angari mounts millions of Plasma cannons, Heavy Plasma lances, Violar Missile launchers, Phased Arrays, Hyperfrequency lasers and CIWS systems. It also mounts Nuclear force manipulator field which can be used offensively.

Plasma Lances: An almost exclusively used Violar weapon, Plasma Lances are close range weapons similar to Plasma cannons however instead of firing explosive bolts at the target they fire streams of super heated plasma at the enemy star-ship, such concentrated beams aim to cut or melt through the hull causing rapid and explosive decompression in their targets. The Lances can be overcharged for extra range however it decreases the life expectancy of the weapon dramatically and so often need to be replaced after continuous use.


Plasma Cannons: Union Plasma Cannons are somewhat simple weapons, using linear accelerators to project roiling bolts of plasma at the enemy vessels down magnetic containment corridors to cut down bloom and aid with aiming they provide the Union with close range punching power. Generating the plasma in specialised miniature reactors and then feeding it to the gun barrel void cooling units are used to keep it cool, however the cannons can be overcharged, giving them up to medium range capabilities at the expense of weapon life being drastically reduced.


Violar Missile Launchers:
 Quite differently orientated to the Unions offensive nature of missiles the Violar missiles are more short range. Equipped with superior engines for huge speeds and massive bursts of acceleration and agility they are also surprisingly well armoured and shielded to stop enemy point defense. However their warheads consist of a limpet mine system. Impacting the enemy vessels hull they will attach themselves to the enemy ship and fire up a rather small but powerful gravity well generator. This in itself can crush sections of the enemy ship hit by the missile however causes the enemy ship huge problems in maneuvering, suddenly having a large mass added to the ship enemy vessels cant evade and have problems changing course, and in worst case scenarios can cause the section hit by the mine to rip off due to the stresses.


Phased Laser Arrays: Covering the Violar vessels are often large grey panels, these flat areas are able to direct energy from the vessels reactor and fire laser bolts at incoming enemy missiles, attack craft or even hit enemy ships with near total all round defense. These array panels can fire hundreds of beams at once which while not particularly powerful vs larger ships can alongside the ships SENTINEL system completely deny enemy missile and attack craft strikes on the Violar vessel.

Hyperfrequency Laser: Located usually on Larger Union vessels the Hyperfrequency laser is usually found as a spinal mount and is located at the front of the ship. Using a free electron laser and dumping reactor power directly to the weapon allows it to control the frequency at which the beamweapon operates the weapon operates nearly always in the Hyperfrequency zone, trans-gamma, able to inflict heavy damage on enemy ships the weapons recharge and cooldown time is immense and so the weapon is usually used at the beginning of the battle to inflict as much damage as it can at very long ranges.


Defences: Quantum Lattice Plate: The Unions principle armour, named 'Quantum' as a nickname this armour is a layered defence consisting of multiple layers of different armours, quantum altered to be molded together perfectly. With hyper dense materials mated alongside heat dissipating ceramics, super plastics for impact absorption, Nano-lathe Armour for self repair and Void coolers to rapidly cool the Armour when under assault from energy weapons the lattice work can have up to 100 layers of such armours mated together. Such armour can take tremendous impacts however it shines against energy weapons, able to take direct hits from most energy weapons and shrug off damage, especially weapons that focus on hull melting which seriously struggle to damage Quantum lattice armour. Any damage that is sustained will slowly be repaired by the nanite layers and the energy absorbed by the void cooling systems are usually fed to weapons such as meson lasers to help increase Rate of Fire.

Violar Nano-Lathe Armour: While partially incorporated in Quantum Lattice Plate the Nano-Lathe armour of the Violar is layered on top of the lattice plate and is essentially an ultra dense layer of nano machines, while easy to damage compared to Quantum lattice it is constantly self replicating and can repair damage done to the hull in rapid time.

 

Mk.VIII Crenelated Shielding: The Unions latest in shielding designs. Utilizing a multiple layered defense system alongside a very powerful AI the Mk. VIII Crenelated Shield is made up of several distinct layers. The outermost layer is a charged energy shield designed to intercept incoming kinetic rounds by vaporising them with immense static charge spread across the barrier, working similar to the Unions ground based flashfry system, and is very good against such, having an exceptional standup time to kinetic bombardment before needing to recharge. The second shield is a particulate shield, able to help intercept or dampen energy weapon fire, considering that the hull itself can deal with energy weapons very well the Mk.VIII shield mainly focuses on kinetic however energy weapons will be stopped too. The third shield is a phasic barrier, linked to a phase engine in the generator this barrier cycles through millions of phase states a minute, this gives defense against shield skipping weapons such as the Unions own phase missiles, FTL weapons fire or dimensional manipulation weapons up to around 79% effectiveness/interception ratio, the Union has not been able to make it higher. The Mk.VIII shield is also compatible with the new MTP (Meson, Tachyon Particle) shield being developed. The shield system itself is controlled by a sub AI of the ships AI which modulates the shield patterns to maximize defense as well as allow the Unions own weapon fire to leave the shield unhindered, the AI scans every incoming and outgoing object and energy form, able to keep pace with trillions of objects at once.

Cyclic Particle Shielding: Unique to the Violar vessels the Cyclic Particle shielding constantly spins a vast amount of Quantum Lattice ball bearings around the ship at very high speeds, able to change direction or focus on one section at a time the shield intercepts kinetic munitions and attack craft with ease and is able to open holes in itself to allow the vessel to fire out without hindrance.

 

SENTINEL PD: The SENTINEL Point Defence is a very intensive interception system made up of small meson lasers, missile launchers and gatling railguns spread out across the ships length, able to rapidly track and engage incoming kinetic and missile weaponry, the missile launchers engage very long range targets while meson lasers engage incoming at medium range or the most critical targets at long range, while the gatling railguns engage multiple targets at close range, spitting out thousands of rounds every few seconds to destroy incoming kinetic shells or missiles. SENTINEL has a very high interception rate, however is no use on energy weapons, but is very effective vs attack craft. SENTINEL is often bolstered by the ability of Union Mass Drivers to use flak round ammunition.

 

Power plant: 760x Violar Anti Matter Reactors: While not quite on par with Union ZPM power generation the Violar Anti-Matter reactor uses a powerful particle accelerator to efficiently create large numbers of matter and anti-matter pairs before transferring them to the main containment unit and the reactor itself where the pairs are mutually annihilated to produce vast quantities of energy. While needing to be refueled less than Union ZPMs such reactors are somewhat more volatile, any breach in containment may lead to rapid destruction of the reactor and so many different contingencies are in place to stop such from occurring.

 

Electronic capabilities: 80x Violar Neural Core: A very advanced and still under observation piece of equipment used by the Violar are their neural core interfaces. Able to mesh themselves directly with the ship to allow near instant reaction time when completing tasks the Violar as such have hugely reduced crew complements for their vessels compared to other Union vessels, with automated drones and the ships own systems being able to handle repair, rearmament and refueling all by neural interface or by itself. Such Neural cores have proven highly resistant to hacking and ECM jamming and have been under Union R&D watch for many decades, trying to reverse engineer such systems for use across the Union as a whole.

 

Stealth Capabilities: 1x Mk.VI Sensor Stealth Field: All Union ships come equipped with the Mk.VI Sensor Stealth Field as standard. It isn’t a full spectrum stealth field nor is it active hacking and cyberwarfare. The Sensor Stealth Field gives off false signals and sensor readings as well as helping to conceal the ships own signature to basic sensor systems, while it has no effect on gravimetric sensors or more exotic means it does mean any system using conventional sensors such as LIDAR, RADAR, Tachyometric, Mesonic will have a harder time attaining a lock on or a definitive location of the ship, giving it a slightly increased survival chance.

 

Utility Capabilities: 70,000x Mk.V Tractor Beam: Using the vessels own slip space drive which by extension can bend the space around the ship using gravity fields the tractor beam nodes which can be all over the ship the slip space drive can produce heavily precise gravity fields capable of manipulating objects, either towing crippled ships or rescuing escape pods.

Nuclear Force Manipulator: A powerful device mounted on the Angari that projects a area of effect over a target area typically a star of some kind and allows the manipulation of nuclear reactions. This was usually used to speed up fusion processes within a star by millions of times the normal speed producing huge amounts of resources to harvest by the worldship and attendant fleet but also drastically cutting the stars lifespan or destabilizing it into going nova which was the reason for the conflict with the Union. However this field can also be used to cease fusion altogether within a star to strategically ruin inhabited systems (as it takes less time than draining the star) however it can also be used to stop nuclear reactions in a large area, such as ship reactors, warheads and the like.

 

Troop Complement: The Angari can theoretically carry over 5 billion troops and countless equipment for them.

 

Crew: The Angari has a operational crew of around a billion, with civilian capacity for up to 4 billion civilians however at a push it can carry 6 billion in total.

 

Attack craft: The Angari mounts hunders of small hangar bays as well as the main fleet dock capable of launching millions Violar Silese Fighter/Bombers along with full repair and replacement capabilities. It can also carry up to 4000 Violar ships within its main docks.

 

Speed and Engines: 2x Mk.V Slipspace Engine: The Unions principal FTL engine, the Type V is even more reliable than the Mk.IV, allowing faster slipspace travel, quicker plotting times and virtually 100% error correction while in flight. The Type V can either plot its own FTL course or can be slaved to another ship to save the same information, sharing jump calculations across a whole fleet. The Slipspace drive uses immense gravitational fields to envelop the ship and distort space-time enough to tear a small window in the fabric of reality, allowing the ship to then enter slipspace, the tear and fields collapsing to leave real space untouched in the previous area.

 

4x Violar Gravitic Drive: Able to manipulate gravity around the craft to propel it at momentous speeds these drives allow for huge acceleration in very little time giving the Violar fleet a huge edge in speed despite their massive armour and defense capabilities.

 

Angari and the Violar belong to me :iconemperormyric:

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veronwoon's avatar

Is there an original look of the Angrari?